Zelda Oot Debug Rom

Zelda’s Birthday is a Nintendo 64 hack of The legend of Zelda: Ocarina of Time made by Rhett Osborne (aka Spinout) & co and released 30 December 2008.

It follows a more lighthearted story where you help recover stolen presents that were meant to be given to princess Zelda for her birthday. Saria, Princess Ruto and Malon all had their gifts stolen and they can be found at the far end of three custom dungeons.

I apologise for the choppiness of the video, it was an hour and a half of footage that had to be compressed into fifteen minutes. I did fast-forward all the backtracking and walking though.

Mystic Apprentice rates this game: 5/5. This is without a doubt the best Legend of Zelda, and possibly the best game for the N64, ever made. I had come from playing A Link to the Past before trying out The Legend of Zelda: Ocarina of Time, and I was amazed. I adore ROM hacks. Seeing a game I enjoyed in the past re-imagined by an individual (or a group of them) is a perfect excuse for me to revisit it. Sadly, compared to other games from my childhood, there aren’t many ROM hacks available for the Legend of Zelda series. Sure, we have Outlands, Parallel Worlds, and Goddess of Wisdom, to name a few. However, compared to other game series, like the. I forgot to mention you can press right on the D-pad during cutscenes to exit them. Most people dont know how to do this so I thought I would make a quick vi. Zelda 64 – Dawn & Dusk is a brand new disk expansion for The Legend of Zelda – Ocarina of Time. It is NOT meant to be a recreation of Ura Zelda or Zelda Gaiden, it has been purposefully made to show off the capabilities of Zelda’s 64DD support by hackers. Download and play the The Legend of Zelda: Ocarina of Time - Master Quest ROM using your favorite N64 emulator on your computer or phone. Download and play the The Legend of Zelda: Ocarina of Time - Master Quest ROM using your favorite N64 emulator on your computer or phone. Legend of Zelda, The - Ocarina of Time - Master Quest (USA) (Debug.

Getting the Zelda’s Birthday ROM and how to run it

Oot

You can download the patch from Spinout’s website here or you can get it from the N64 Squid mirror by using the password “itszeldasbirthday”.

In order to play it, you need to obtain a debug ROM of Ocarina of Time Debug version called ZELOOTMA.Z64. Only do this if you already own Ocarina of Time on the Nintendo 64. Then apply the patch to the ROM by following the instructions on our patching guide.

Once that’s done, you can run it in an emulator. I had some trouble running it in Project 64 1.6, so here’s the configuration I used for the ROM options:

  • CPU core style: Recompiler
  • Self-modifying code method: Check memory advance
  • Memory Size: 8MB
  • Advanced Block Linking: On
  • Default Save Type: Use first used save type
  • Counter Factor: 2
  • Other settings: Register caching

That should be enough to get Zelda’s Birthday running.

About the hack

Zelda’s Birthday was developed as a 10-year anniversary (or birthday 😉) for Ocarina of Time, which was released in November and December 1998.

The Legend of Zelda: Ocarina of Time – Zelda’s Birthday (Version 1.5)

Taking place generations after the events of Ocarina of Time, Link’s decent embarks on a much lighter hearted quest, only to discover that even a peaceful Hyrule can be dangerous.

It’s a hack for The Legend of Zelda: Ocarina of Time Debug ROM.

It features all new actor arrangements, all new text and story line, 3 totally redesigned dungeons, an optional side quest, endings (plural), and hidden goodies.

SpinoutDebugZelda Oot Debug Rom

The hack is credited to Spinout, but he also gives thanks to Dark_Link-77, Xu_Yuan, Cendamos, punk7890, Jissan, Wareya, Despair, MNGoldenEagle, cooliscool and to the members of ZSO.

Zelda’s Birthday Gameplay

The gameplay of Zelda’s Birthday is very similar to that of Ocarina of Time. In fact, if you’ve ever played OoT: Master Quest, you’ll know what I’m talking about right away.

Kakariko Village

You start off in Link’s room, which is now located in the Kakariko cow house. Like in OoT, Navi wakes you up and sets the plot into motion. Malon, Saria and Ruto all had their presents stolen and need your help to recover them.

Rom

The game begins by making an unceremonious exit though the back door of the cow house. The first thing you’ll notice once outside is that a lot of things are out of place. Some characters that should be in Castle Town Market are in Kakariko Village and some of the buidings have a different shape from what they should, at least at this point in the game.

Then following Navi’s directions, you head off to Kokiri forest. Mind you, as you leave Kakariko, you realise that you’re in Hyrule Field and have to fight enemies but have no sword. So you dodge some baddies and end up in Kokiri forest, bypassing the bridge at the entrance.

Kokiri Forest and Lost Woods

Kokiri forest has been completely redone. All the houses are gone and replaces with patches of grass. My first instinct was to grab the Kokiri Sword, but that tunnel is all patched up.

The Deku Tree is also blocked off, so the only lead now is to go to the lost woods, but let’s talk to Saria first.

So both the Kokiri Sword and her present are located in the woods. Let’s head out there.

Now, we’ve all been to the lost woods hundreds of times and luckily the layout is basically the same with a few differences.

There are some Big Skulltulas blocking some paths, but it’s possible to get pasy by taking a bit of damage. There are also some Business Scrubs peddling their goods and attacking shieldless foes. So to get a shield, you need to go to the secret butterfly room.

Once that’s done, carry on along the Lost Woods to Sacred Forest Meadow like you normally would. This area is now infested with more long-range attackers like Octoroks in the puddles and Deku Babas in the grassy alcoves in addition to the Red Tektites jumping around. I died here once, it’s a bit tough to get past on three hearts if you try rushing instead of at least killing the Octoroks.

There’s a Wolfos at the final stairway, but just run past it and get to the shrine. There’s a chest with the long-awaited Kokiri Sword!

Zelda Oot Debug Rom English

Now you can defend yourself! So you can head back now to the Lost Woods Temple (not the Forest Temple you visit as Adult Link). Just be sure to grab the sticks on the way out, you’ll need plenty in the temple and you can’t find many.

Lost Woods Temple and beyond

I’m not going to get into too much detail regarding the Lost Woods Temple since it’s best to go through it organically on your own. There are plenty of guides out there, and even my video (above).

Zelda Oot Debug Rom Download

The stage is very reminiscent of the original Legend of Zelda for the NES with the way its square rooms are laid out. A lot of the room’s puzzles are activated when you move into particular places, so keep that in mind when trying to solve puzzles.

Also, there’s a glitch causing a graphical error when I remove the armor off of that second Iron Knuckle so a bit of advice: You don’t need to ‘kill’ any of the Iron Knuckles in this temple to solve their puzzles.

Conclusion

Zelda’s Birthday is one of the most comprehensive Ocarina of Time hacks out there. It overhauls the overworld, it has unique dungeons and it is mostly stable. It’s a bit of a pain in the butt to get running but once you do, it’s a lot of fun.

Ocarina Of Time Debug Rom

If you like Master Quest, you’ll love this. It provides just enough new context to keep it fresh but it still keeps that Ocarina of Time feel that solving the puzzles should come naturally. It doesn’t depend on glitches or anything like that.

If you have a few hours to spare, give the Zelda’s Birthday hack a try.

Majora's Mask Debug Rom Download

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Zelda Oot Debug Rom

Modding Stuff‎ > ‎N64 Zelda Documentation‎ > ‎

OoT Debug ZOBJ List

► Link Forms
► NPCs
► Beta NPCs
► Enemies
► Bosses
► GI (Get Item) Objects
► Beta GI (Get Item) Objects
► Horses
► Animals
► Area Objects
► Warp Platforms
► Goddess Effects
► Effects
► Animation Files
► Other
► Other (BETA/Unused)
► Unknown
A HUUUUUUGE thanks to Twili15 for splitting up the 'Limb Count' work with me! :D
Link Forms:
FilenameIdentification
Limb Count (Hex)
1.0 Filename/Offsets
object_link_childChild Link
15
00FBE000 - 00FEAF80
object_link_boyAdult Link
15
00F86000 - 00FBD800

NPCs:
Filename Identification Limb Count (Hex)
1.0 Filename/Offsets
object_jj Jabu Jabu 15 011BD000 - 011C8AC0
object_im Impa 10 012F1000 - 01303230
object_ta Talon 10 01304000 - 013123F0
object_tk Dampé 11 01313000 - 0131EE50
object_xc Shiek 10 0131F000 - 0133BB20
object_sd Hylian Guard 10 01389000 - 013956E0
object_du Darunia 11 013D9000 - 013EB630
object_ru1 Child Ruto 10 01416000 - 01429A80
object_rl Rauru 0A 0144A000 - 01451B50
object_nb Nabooru 12 01492000 - 014AA1E0
object_sa Saria 10 014C3000 - 014D8230
object_in Ingo 13 014DD000 - 014F5C50
object_oF1d_map Goron 11 01526000 - 015365A0
object_ru2 Adult Ruto 16 01537000 - 015468D0
object_ma2 Adult Malon 12 01558000 - 01561EF0
object_ma1 Child Malon 12 015C0000 - 015C8D80
object_fr Singing Frogs 17 015F7000 - 016024B0
object_md Mido 10 01643000 - 0164D150
object_km1 Kokiri Guys 0F 0164E000 - 016539C0
object_kw1 Kokiri Twins 0F 01654000 - 01654000
object_zo Zora 13 0165B000 - 01667040
object_kz King Zora 0B 01668000 - 016706E0
object_dekujr Deku Tree Junior NONE 01548000 - 0154B510
object_ani Guy on Roof 0F 0160A000 - 01611700
object_masterkokirihead Kokiri Shopkeeper Head NONE 01674000 - 01676CA0
object_aob Puppy Woman 0F 01679000 - 0167E6B0
object_ahg Bearded Man in White Shirt 0F 016A0000 - 016A59B0
object_cne Blue-Dress Woman in Market 0F 016A6000 - 016A89D0
object_skjSkull Kid (is also an enemy) 12 016A9000 - 016AA9F0
object_bji Old Man in Hyrule Market 0F 016B5000 - 016B9190
object_bba Old Lady in Hyrule Market 0F 016BA000 - 016BE290
object_ds Witch with Tiger 05 016C0000 - 016C4780
object_ane Anju 0F 016C5000 - 016CBFB0
object_boj Laughing Men/Sakon/Beggar 0F 016CC000 - 016D1CC0
object_ge1 Gerudo Guard (at gates) 0F 016E4000 - 016E4000
object_toryo Carpenter Boss 10 01700000 - 01707160
object_daiku Carpenters 10 01708000 - 01710870
object_ms Magic Bean Seller 08 01727000 - 0172ADD0
object_hs Carpenter's Son (Grog)
0F 0172B000 - 01731270
object_owl Kaepora Gaebora (Mr. Owl)
14, 0F 01741000 - 017510C0
object_mk Lakeside Laboratory Guy 0C 01752000 - 01757E00
object_fu Windmill Hut Guy (Guru-Guru) 0F 01758000 - 0175ECA0
object_mm Running Man 0F 01769000 - 01771070
object_fa Fado's Head NONE 01772000 - 01775B90
object_os Happy Mask Salesman 08 01776000 - 0177A670
object_js Carpet Merchant 0C 01781000 - 01786F30
object_cs Graveyard Kid 0F 01787000 - 0178F550
object_ka Scarecrows 1B 0181F000 - 018257C0
object_ts Treasure Chest Shop Man 08 01826000 - 0182AFF0
object_ds2 Potion Shop Owner 08 01830000 - 01834270
object_rs Bomb Shop Guy 08 01879000 - 0187D880
object_gla Gerudo Fortress Guard 15 01880000 - 01889EF0
object_gr Girl Chasing Cucco 10 0189B000 - 018A4C90
object_dns Deku Mask Competition Judge 0C 018B8000 - 018BB7D0
object_dnk Deku Mask Competition Fan 0A 018BC000 - 018BEE30
object_ps Poe Collector 0B 0194F000 - 0195B900
object_cob Castle Town NPC Woman 0F 01965000 - 01967210
object_zl4 Child Zelda v2 11 0196D000 - 01989E20
object_zl1 Child Zelda v1 11 010C8000 - 010DC3C0
object_zl2 Adult Zelda 0E 01266000 - 01276D80
object_ossan Bazaar Man 08 01249000 - 01252B50
object_dy_obj Great Fairy + Beta Blue Fairy 1B 0101A000 - 01037530
object_bg Bombchu Bowling Alley Lady 0A 01867000 - 0186E2C0
object_mu Shopping People in Market 0F, 14 016CC000 - 016D1CC0
object_ssh Skulltula Person (Skulltula form) 1D 0185A000 - 0185FC00

Beta NPCs:
FilenameIdentification
Limb Count (Hex)
1.0 Filename/Offsets
object_human Aria
27 00FF1000 - 01004180
object_oA1 Beta Man on Roof 26 010F4000 - 010F8710
object_oB1 Beta Bazaar Shopkeeper 26 01110000 - 011166B0
object_oA2 Beta Zora 26 0114A000 - 0114F6D0
object_oE1 Beta Mido v1 26 01178000 - 0117E810
object_oE2 Beta Kokiri Girl v1 26 01185000 - 0118AA70
object_oA4 Beta Laughing Man (resembles object_boj) 26 011B5000 - 011B6730
object_oA5 Beta NPC Woman (resembles object_cne) 26 011B7000 - 011B86B0
object_oA6 Beta NPC (Blue Shirt with Orange Shoes) 26 011B9000 - 011BAA00
object_oA7 Beta NPC (Female?) (Dressed funky.) 26 011BB000 - 011BC550
object_oA8 Beta Old Man (resembles object_bji) 26 011C9000 - 011CA7B0
object_oA9 Beta Man Head in Hood NONE 011CB000 - 011CB520
object_oB2 Beta Bearded Man 26 011CC000 - 011D00E0
object_oB3 Beta NPC Woman 26 011D1000 - 011D5490
object_oB4 Beta NPC (resembles object_cob) 26 011D6000 - 011D7870
object_oE3 Beta Saria 26 011EE000 - 011F5120
object_oE4 Beta Kokiri Boy v1 26 011F6000 - 011FAFD0
object_oE5 Beta Fado 26 01204000 - 012095C0
object_oE6 Beta Kokiri Girl Head (Shorter Hair) NONE 0120A000 - 0120CE50
object_oE7 Beta Kokiri Guy Head (Shocked Face) NONE 0120D000 - 0120FA60
object_oE8 Beta Kokiri Girl Head (Orange Hair) NONE 01210000 - 012133D0
object_oE9 Beta Kokiri Guy Head (Longer Hair) NONE 01214000 - 01216F10
object_oE10 Beta Kokiri Guy Head (Fatter) NONE 01217000 - 012199D0
object_oE11 Beta Kokiri Guy Head (Slimmer) NONE 0121A000 - 0121D1F0
object_oE12 Fado's Head (more prerelease) NONE 0121E000 - 012217C0
object_oA10 Beta Hylian Guard 26 01227000 - 01229EB0
object_oA11 Beta Hylian Guard (corrupt version of above) 26 0122A000 - 01225BC0
object_oE1s Beta Mido v2 10 0150B000 - 01511560
object_oE4s Beta Kokiri Boy v2 10 01512000 - 01516E00
object_bob HIDEOUS Female NPC (Beta?) 26 016DF000 - 016E3F20
object_oF1s Prerelease/Beta Goron 11 0154F000 - 015578A0
object_oA3 Prerelease Impa's Head
NONE 011B2000 - 011B4130

Enemies:
FilenameIdentification
Limb Count (Hex)
1.0 Filename/Offset
object_okuta Octorok 25 01005000 - 01008C80
object_poh Poe 14 01009000 - 0100E0E0
object_wallmaster Wallmaster/Floormaster 18 0100F000 - 01019070
object_firefly
Keese
1B 01038000 - 010398C0
object_dodongo Dodongo 1E 0103A000 - 01043940
object_tite Tektite 18 0104C000 - 0104FA30
object_reeba Leever 11 01050000 - 01051EF0
object_peehat Peahat 17 01052000 - 01053C90
object_zf Lizafols and Dinofols 30, 30 01092000 - 010A83A0
object_gol Ghoma Larva 17 10DD000 - 010E1220
object_torch2 Dark Link 15 010E7000 - 010EB770
object_bubble Shabom (Bubble Enemy)
NONE 010E2000 - 010E30C0
object_dodojr Baby Dodongo 0E 010E4000 - 010E60F0
object_bl Biri 04 010EC000 - 010F1850
object_tp Tailpasaran NONE 010F2000 - 010F3CF0
object_st Skulltula 1D 010F9000 - 010FEBB0
object_bw Fireslug 0B 010FF000 - 01101260
object_ei Stinger 12 01102000 - 01105420
object_mb Moblin 1B, 1B 01152000 - 011661A0
object_sk2 Stalfos 3C 01169000 - 01177800
object_am Armos Statue 0D 011A8000 - 011ADB50
object_dekubaba Deku Baba 07 011AE000 - 011B19C0
object_dekunuts Mad Scrub (Deku Scrub)
18 011EA000 - 011ED660
object_vali Bari 1C 01222000 - 01226850
object_Bb Bubble (flying skull)
0F 01259000 - 0125AA40
object_trap Spike Trap NONE 012EC000 - 012EE3E0
object_vm Beamos 0A 0133C000 - 0133FF70
object_rd Redead + Gibdo 19, 19 01396000 - 013A4FF0
object_po_sisters Poe Sisters 0B 013A5000 - 013B33C0
object_sb ShellBlade (Clam) 08 014AB000 - 014B2C70
object_rr Like Like NONE 015A9000 - 015A9E00
object_anubice Anubis 0F 015AD000 - 015B09A0
object_ny Spiky Ball (Spike) NONE 015F4000 - 015F6170
object_ik Iron Knuckle 1D1E178, 1D205C0 0167F000 - 0169F5D0
object_fz Freezard NONE 016DB000 - 016DE4D0
object_bigokuta Giant Octorok 13 01860000 - 01866BD0
object_hintnuts Hint-giving Deku Scrub 18 01875000 - 01878140
object_shopnuts Deku Salesman 11 0188A000 - 0188E590
object_geldb Gerudo Fighter 17 0188F000 - 0189A6F0
object_po_composer Poe Composer Brothers 0B 0191C000 - 01922FA0
object_wf Wolfos 15, 15 0192E000 - 01938500
object_skb Stalchild 13 01939000 - 0193D810
object_crow Guay 08 0195E000 - 0195F0D0
object_goroiwa Rolling Boulder NONE 016FE000 - 016FF8A0
object_door_killer Killer Door (?) 08 01969000 - 0196ABE0
object_fw Flare Dancer 1A, 0A 013EC000 - 013F3DE0
object_po_field Field Poe 09 018C8000 - 018CEA40

Bosses:
Filename Identification Limb Count (Hex)
object_kingdodongo King Dodongo 30
object_goma Ghoma 55
object_gnd Phantom Ganon (Broken?)
19
object_fhg Phantom Ganon 35
object_gndd Ganondorf 17
object_fd2 Volvagia 24
object_dh Dead Hand 03, 0F
object_mo Morpha NONE
object_tr Kotake + Koume 1A, 1A
object_tw Twinrova 1A, 1A, 2B
object_ganon Transforming Ganondorf 19
object_sst Bongo Bongo 1A, 1A, 2C
object_ganon2 Ganon 2E
object_bv Barinade 04, 3F, 0C, 0A, 08, 07

GI (Get Item) Objects:
Filename IdentificationLimb Count (Hex)
object_gi_key GI Small Key NONE
object_gi_jewel GI Spiritual Stones NONE
object_gi_heart GI Recovery Heart
NONE
object_gi_compass GI Compass NONE
object_gi_bosskey GI Boss Key NONE
object_gi_medal GI Medallions NONE
object_gi_nuts GI Deku Nut NONE
object_gi_hearts GI Heart Container + GI Heart Piece
NONE
object_gi_arrowcase GI Quiver NONE
object_gi_bombpouch GI Bomb Bag NONE
object_gi_bottle GI Bottle NONE
object_gi_stick GI Deku Stick NONE
object_gi_map GI Stone of Agony + GI Dungeon Map NONE
object_gi_shield_1 GI Deku Shield NONE
object_gi_magicpot GI Magic Pot/Vase NONE
object_gi_bomb_1 GI Bomb NONE
object_gi_purse GI Rupee Bags NONE
object_gi_gerudo GI Gerudo's Card NONE
object_gi_arrow GI Arrows NONE
object_gi_bomb_2 GI Bombchu NONE
object_gi_egg GI Egg NONE
object_gi_scale GI Golden/Silver Scale NONE
object_gi_shield_2 GI Hylian Shield NONE
object_gi_hookshot GI Hookshot + GI Longshot NONE
object_gi_ocarina GI Ocarina of Time NONE
object_gi_milk GI Lon Lon Milk NONE
object_gi_pachinko GI Fairy Slingshot NONE
object_gi_boomerang GI Boomerang NONE
object_gi_bow GI Fairy Bow NONE
object_gi_glasses GI Lens of Truth NONE
object_gi_liquid GI Potions NONE
object_gi_shield_3 GI Mirror Shield NONE
object_gi_letter GI Zelda's Letter NONE
object_gi_clothes GI Tunics NONE
object_gi_bean GI Magic Beans NONE
object_gi_fish GI Fish NONE
object_gi_saw GI Carpenter's Saw NONE
object_gi_hammer GI Megaton Hammer NONE
object_gi_longsword GI Biggoron's Sword/Giant's Knife NONE
object_gi_niwatori GI Cucco NONE
object_gi_bottle_letter GI Bottled Letter NONE
object_gi_ocarina_0 GI Fairy Ocarina NONE
object_gi_boots_2 GI Iron Boots NONE
object_gi_seed GI Deku Seeds NONE
object_gi_gloves GI Gauntlets NONE
object_gi_ki_tan_mask GI Keaton Mask NONE
object_gi_redead_mask GI Redead Mask NONE
object_gi_skj_mask GI Skull Mask NONE
object_gi_rabit_mask GI Bunny Hood NONE
object_gi_truth_mask GI Mask of Truth NONE
object_gi_eye_lotion GI Eye Drops NONE
object_gi_powder GI Magic Powder NONE
object_gi_mushroom GI Magic Mushroom NONE
object_gi_ticketstone GI Biggoron Sword Deed NONE
object_gi_brokensword GI Broken Giant's Knife NONE
object_gi_prescription GI Eye Drops Prescription NONE
object_gi_bracelet GI Goron Bracelet NONE
object_gi_frog GI Eyeball Frog NONE
object_gi_golonmask GI Goron Mask NONE
object_gi_zoramask GI Zora Mask NONE
object_gi_gerudomask GI Gerudo Mask NONE
object_gi_hoverboots GI Hover Boots NONE
object_gi_m_arrow GI Magic Arrow NONE
object_gi_sutaru GI Golden Skulltula Medallion NONE
object_gi_goddess GI Goddess Spell NONE
object_gi_fire GI Blue Fire NONE
object_gi_insect GI Bug NONE
object_gi_ghost GI Poe NONE
object_gi_soul GI Fairy NONE
object_gi_dekupouch GI Deku Pouch NONE
object_gi_rupy GI Rupee NONE
object_gi_sword_1 GI Kokiri Sword NONE

Beta GI (Get Item) Objects:
FilenameIdentification
Limb Count (Hex)
object_medal GI Beta Medals
NONE
object_gi_melody GI Music Note NONE
object_gi_coin GI N Coin NONE
object_gi_butterfly GI Butterfly NONE
object_gi_grass GI Beta Reed Whistle NONE
object_b_heart GI Beta Recovery Heart NONE

Horses:
FilenameIdentification
Limb Count (Hex)
object_horse Epona 0E, 2F
object_horse_normal Normal Horses 2E
object_horse_ganon Ganondorf's Horse 35
object_horse_zelda Zelda's White Horse 2E
object_horse_link_child Child Epona 2E
object_hni Ingo's Horse 2F

Animals:
FilenameIdentification
Limb Count (Hex)
object_niw Cucco 0F
object_dog Dog 0C
object_fish Fish 0F, 08, 0B
object_cow Cow 05
object_nwc Baby Cucco (unused/beta) NONE
object_bird Beta Brown Bird 09

Area Objects:
FilenameIdentification
Limb Count (Hex)
object_bowl Bowling Alley Actors NONE
object_demo_kekkai Ganon's Castle Actor Models NONE
object_efc_doughnut Circular Clouds above Death Mountain NONE
object_spot01_objects Kakariko Village Actor Models NONE
object_spot01_matoya Some Kakariko Village Actor Models NONE
object_spot01_matoyab More Kakariko Village Actor Models NONE
object_gj Ganon's Tower Rubble (after descruction) NONE
object_geff Rock (falls at Ganon's Tower?) NONE
object_haka_door Under the Well/Shadow Temple Door NONE
object_ouke_haka Wall Engravings (used in Royal Family Tomb for doors) NONE
object_jya_iron Iron Knuckle Room Actor Models NONE
object_jya_door Spirit Temple Door NONE
object_spot11_obj Desert Colossus NONE
object_spot05_objects Sacred Forest Meadow Actor Models NONE
object_spot12_obj Gerudo Fortress Actor Models NONE
object_spot00_break Some Hyrule Field Actor Models NONE
object_gt Ganon's Falling Castle NONE
object_blkobj Dark Link Room NONE
object_d_lift Platform used in Spirit Temple NONE
object_spot03_object Frozen Waterfall Bit (Zora's River) NONE
object_spot07_object Zora's Domain Actor Models NONE
object_demo_6k 'Sages Combining' cutscene Actor Models NONE
object_spot15_obj Outside Hyrule Castle Actor Models NONE
object_jya_obj Spirit Temple Actor Models NONE
object_spot16_obj Death Mountain Trail Actor Models NONE
object_spot09_obj Gerudo Valley Actor Models NONE
object_spot18_obj Goron City Actor Models NONE
object_bdoor Boss Door NONE
object_spot17_obj Death Mountain Crater Actor Models NONE
object_shop_dungen Shop Actor Models (shelves)
NONE
object_fd Volvagia Room Parts and a more incomplete Volvagia NONE
object_spot02_objects Graveyard Actor Models NONE
object_brob Jiggly Platforms inside Jabu Jabu's Belly NONE
object_bdan_objects Jabu Jabu's Belly Actor Models NONE
object_haka_objects Shadow Temple Actor Models NONE
object_spot06_objects Lake Hylia Actor Models NONE
object_ice_objects Ice Cavern Actor Models NONE
object_relay_objects Dampé Race + Windmill Hut Actor Models NONE
object_mori_hineri1a Untwisted Version of Below NONE
object_mori_hineri1 Twisted Corridor in Forest Temple (1) NONE
object_mori_hineri2 Untwisted Version of Below NONE
object_mori_hineri2a Twisted Corridor in Forest Temple (2) NONE
object_mori_objects Spinning Room in Forest Temple NONE
object_spot08_obj Zora's Fountain Actor Models (Glaciers) NONE
object_menkuri_objects Gerudo Training Center Actor Models NONE
object_mizu_objects Water Temple Actor Models NONE
object_toki_objects Temple of Time Actor Models NONE
object_ydan_objects Deku Tree Actor Models NONE
object_spot04_objects Kokiri Forest Actor Models NONE
object_ddan_objects Dodongo's Cavern Actor Models NONE
object_hidan_objects Fire Temple Actor Models NONE
objecgt_hakach_objects Under the Well Actor Models NONE
object_spot00_objects Some Hyrule Field Actor Models NONE
object_ganon_objects Doors in Ganon's Castle NONE

Warp Platforms:
Filename Identification Limb Count (Hex)
object_mjin Warp Platform NONE
object_mjin_flash Light Medallion Warp Platform Texture NONE
object_mjin_dark Shadow Medallion Warp Platform Texture NONE
object_mjin_flame Fire Medallion Warp Platform Texture NONE
object_mjin_ice Water Medallion Warp Platform Texture NONE
object_mjin_soul Spirit Medallion Warp Platform Texture NONE
object_mjin_wind Forest Medallion Warp Platform Texture NONE
object_mjin_oka Beta Ocarina Pedestal NONE

Goddess Effects:
Filename Identification Limb Count (Hex)
object_efc_crystal_light Triforce Spot Light Effect (?) NONE
object_efc_fire_ball Square NONE
object_efc_flash Blank (Screen Effect?) NONE
object_efc_lgt_shower Goddess Effect: Light Shower NONE
object_efc_star_field Goddess Effect: Boulder NONE
object_god_lgt Goddesses + Goddess Flying Effect NONE
object_light_ring Spot of Light NONE
object_triforce_spot Triforce Spot NONE

Effects:
Filename Identification Limb Count (Hex)
object_warp1 Warping Link Effect NONE
object_warp2 Blank? (Warping Effect?) NONE
object_efc_tw Light from Platforms in Chamber of Sages (?) NONE
object_demo_tre_lgt Blank (Maybe nulled Deku Tree lighting?) NONE
object_efc_erupc Eruption Effect NONE

Animation Files:
Filename Identification Limb Count (Hex)
object_o_anime Animation File For models with 0x26 Limbs.
object_oE_anime Animation File For models with 0x26 Limbs.
object_os_anime Animation File For models with 0x0F Limbs.
object_masterkokiri Kokiri Shopkeeper Animation For models with 0x0F Limbs.
object_mastergolon Goron Animation File?
object_masterzoora Zora Animation File?
object_zl2_anime1 Zelda Animation File 1
object_zl2_anime2 Zelda Animation File 2
object_ganon_anime1 Ganon/Ganondorf Animation File 1
object_ganon_anime2 Ganon/Ganondorf Animation File 2
object_ganon_anime3 Ganon/Ganondorf Animation File 3

Other:
Filename Identification Limb Count (Hex)
object_box Treasure Chest 04, 0E
object_wood02 Greenery (Trees, Bushes, etc.)
object_heavy_object Black Rock (Golden Gauntlets allow move)
object_haka Gravestone
object_umajump Jumpable Epona Fence
object_gnd_magic Ganondorf Magic
object_d_elevator Elevator
object_d_hsblock Hookshottable Actor Models
object_mamenoki Magic Bean Plant
object_ingate Ingo Gate
object_lightswitch Sun Switch
object_kusa Regrowable Grass Clump
object_tsubo Pot/Vase
object_kanban Cuttable Signpost
object_giyo_objects Rainbow Bridge (Sage's creation)
object_gi_soldout Sold Out Icon/Texture
object_gsGossip Stone
object_bwall Bombable Wall
object_timeblock Song of Time Block
object_kibako2 Crate
object_bombiwa Bombable Rock
object_syokudai Torches
object_mir_ray Light Reflecting from Mirror Shield
object_hata Wooden Post with Red Flag
object_bombf Bomb Flower
object_zg Metal Bars over Doors
object_door_gerudo Crossing Bars (over Gerudo doors)
object_siofuki Water Blast
object_stream Bigger Water Blast

Other (BETA/Unused):
Filename Identification Limb Count (Hex)
object_vase Beta Pot/Vase
object_lightbox Same as Below (White Textures) (Unused?)
object_pu_box Same as Above (Stone Textures) (Unused?)

Unknown:
Filename Identification Limb Count (Hex)
object_bxa Corrupt Blob Thing (Crashes older model viewers.)
object_yukabyun Placeholder Pot/Vase (?)
object_yabusame_point Starting Point of Horseback Archery Game
object_fire White Square (fire effect animation?)
object_mori_tex Blank?
object_opening_demo1 Blank (Intro Data?)
object_mag Title Screen Data (?)
object_spot01_objects2 Nulled Kakariko Village Actor Models?
object_gm Blank (?)
object_ec Blank (?)

Credits:
Flotonic ~ Most of documentation. (Limb Counts, 1.0 Version U Listing, Debug ROM Listing, etc.)
Okami Amaterasu ~ Filling in some gaps as far as identification for some things may go. (For example, he translated object_yabusame_point and found it to be the start of the Horseback Archery Game; that is much better than my 'White Square (Horse Race Something?)' guess.

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